My name is John Sear and I’m a Real World Game Designer and Software Developer

A decade ago I moved from making videogames for small screens and mobile into those that take place in real spaces: cinemas, museums, libraries, castles, car-parks, city-wide, theme-parks…

Contact me

Projects

All these games are collaborative in nature & have a live actor behind the scenes.

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A Moment of Madness

A political spy thriller where players are on a live stake-out in a public car park!

AMOM Online

Taking the core elements of ‘A Moment of Madness’ & reimagining it for an online audience.

Escape From Ballantine House

An online Escape Game where players must find the secret Ballantine Beer recipe during a dinner at a stately home

Lost & Found

An online mystery game where players are investigating the dissapperance of Jessica - working alongside Officer Malik.

SCOOT3

Strategic board game meets tower-defence videogame with Escape Game-style puzzles.

Who Killed Cynthia Conner

Full Motion Video game which mixes Murder Mystery with Escape Game style puzzles - set in the Newark Museum of Art

renga

a 500 player 90 minute experience designed for Cinemas where players control the experience with lasers

Recent Posts

THERE’S HUNDREDS MORE THINGS I PLANNED TO WRITE ABOUT…

…and this time it’s online! Back in 2019, we toured ‘A Moment of Madness’ to a number of UK festivals. AMoM is an immersive experience with live actors and Escape Game style puzzles where the players are on a stake-out in a multi-story car-park tracking politician Michael Makerson (just another politician with a closet full of scandals!). We were hoping to bring it back in 2020/21 – but a worldwide pandemic got in the way of real-world experiences.

Introduction This blogpost discusses a Zoom-based Escape Game Experience developed in collaboration with Newark Museum of Art. We built a one-hour experience that allowed large groups of players (50+) to work in small teams to solve puzzles related to the Ballantine House and it’s history. The game has a single host (a member of the education team playing the character of maid or butler) that allows them to manage the entire experience.

Last year, I worked with the amazing National Trust property The Workhouse in Southwell. I was reminded of this project recently when talking about how I work with Galleries, Libraries, Archives, Museums (+ other art organisations) and that it’s one of many that I had failed to blog about! Often people come across my museum-work via my free DIY tutorials (either online or through word of mouth). As I’m sure I have mentioned elsewhere these are all open-source – please use & improve!

(This is really part 2 of a blog post about the ‘different ways I work with museums’. You can read this on it’s own or start with part 1 first.) For this project Outside Studios found me (I think via the free tutorials). They were doing a large redevelopment over the entire Workhouse site and I would chip-in with the Digital Tour Guides. Visitor feedback I’m sure NT have better visitor feedback but I thought I’d just take a few quotes from Trip Advisor.

** This post is to encourage you to go and play a museum-themed online Escape Game I built. So, you can skip the rest of this article and head straight here to play! Now, you may have already seen that I have a brand new tutorial which shows you how to create your own online Audio Tours. This means your visitors can use their own devices to view / listen to the content #BYOD.

Introduction A Moment of Madness is a project that I’ve been collaborating on with Katie Day of The Other Way Works for over 5 years now!!! In fact you can even see some of the earlier blog posts on it here: In 2014 back when it was still called ‘Agent in a Box’ In 2016 when we had some ACE support to build and show a prototype (AiaB reboot)  Anyway – now it’s out there I wanted to write about it some more (doing my best to avoid giving away any spoilers) and also to mention that Katie and I are running a FREE 2-day Immersive Theatre workshop this September in Birmingham.